As you can imagine, things quickly become quite complicated, and soon you'll have a cluster of buildings all doing different things and a gang of Keflings scurrying about their business. You can only build certain components at certain workshops, and you'll need to build those as well. So, for example, if you want to build a school to make your pliable little friends smarter, you'll need to unlock its blueprint (usually by building a precursor structure) and then follow it to build the required components out of the materials you've gathered. ![]() Trees must be turned into planks, rocks must be cut into stackable stones, sheep must be sheared and their fiber spun into cloth, etc. All these materials can be harvested by you or your Keflings and turned into building supplies, but it's not as easy as chopping down a bunch of trees and making a house appear. Scattered around the colorful 3D map are natural resources such as pine trees, stones, sheep and patches of precious crystals. ![]() And any good contractor will tell you, construction is as much about managing a constant and complex flow of people, materials and components as it is about actually building things. At the opening of the game, you're informed that the poor little blighters need a town built and that you're just the giant for the job. You, the player, are a towering giant with a knack for getting things done the old-fashioned way: delegation. Keflings are just your average medieval villagers who are hopelessly inept at building things. Aside from a lack of Xbox Live Avatars and a smoother framerate, it's basically the same experience. In a nutshell, as a budget game for the younger members of your family it's probably worth an 8/10 but for anyone serious about gaming it's at best a 6/10 hence the score.Keflings was first released on Xbox Live Arcade in 2008, and NinjaBee has now released it as a PC download (for $9.95 as of this writing). ![]() It is pretty stable but did hang a couple of times and thus any progress since the last save was lost. For the serious gamer it loses any cute appeal pretty quickly and - assuming you can be bothered to carry on to the end - there is no point in replaying the thing again as it has only one mission. Build stuff and get your Keflings to collect and carry stuff while your avatar does the same - that's about it! For the casual gamer interested in passing time, I guess it could be kind of addictive for a while but there's better ways of passing time. There are buildings which convert the resources into needed building materials such as a lumber yard to convert wood into planks. There are no enemy forces, natural disasters or resource limitations to prevent success and as such things get boring pretty quickly. Build stuff and getA Kingdom for Keflings is a city building game, the tasks are simplistic and it is impossible to fail. ![]() A Kingdom for Keflings is a city building game, the tasks are simplistic and it is impossible to fail.
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